Hey, everyone, long time lurker, first time poster. When I saw the theme of the Mixamo contest, I had to jump in. I'm a huge fan of fantasy.
Anyway, I decided to go with a female necromancer. I'll be using the default weapon (likely with a bit of tweaking). I want her figure to be idealized but not look completely separated from reality. Any critique on anatomy and such would be great.
First, here is where I am currently with the model.
By
lnmrae at 2012-07-20
By
lnmrae at 2012-07-20
And here's a
really quick paint over of where I'm planning to go with it. I feel like I need to add something more to it, but I'm not sure what. Time to go browse some references again.
By
lnmrae at 2012-07-20
I'm still a learner when it comes to 3D, especially with game art. Any tips and critiques are welcomed.
Replies
I've changed the design up a bit. Given her a corset and some belts. Also reshaped the spikes to make them look more like big fangs. Also I've redone the topology for the torso so that the shirt isn't a separate mesh.
By lnmrae at 2012-07-24
By lnmrae at 2012-07-24
By lnmrae at 2012-08-05
By lnmrae at 2012-08-05