Hey all,
I've been working on a scene mimicking a photograph I took of a some Gerbera Daisies I took a few months ago at the Dallas Arboretum. I need to finish this guy up so I can get back to the game props, and I need me some feedback! Not a real-time asset.
Using Max2012 with mentalRay, and its built in Depth of Field feature for the first time. Still tweaking those render settings and textures.


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edit: also the real flower's petals are a bit wider.
Aga, I've never used Hair and Fur in max so I don't know how it works or what the benefits are, though I'll look into it. Do you mean just the stamen (stand-alone cylindrical parts) or the all of mini-flowers that are bunched up along the base of the flower petals?
The thought had crossed my mind to use a SSS material, though at the time of render I just plugged in my maps to see what kind of result I'd get with an Arch&Design material. I'll look into it though, as there definitely are some subtle features that would be more noticeable with an SSS material.
I see that the petals are a bit too thin; I'll have to see how much I can tweak the geometry without noticeably distorting the texture map.
Shadows have been softened and given a dark burgundy color and so they don't look near as sharp.
The few hair and fur tutorials I've gone through have not given information on how to replaced a generic hair fiber with a mesh; the foreground flower's stamen do a have a bud at the top of the strand, and so I don't think a thin hair fiber will look legit. I'll keep looking for tutorials that can help me do this, but I may end up just manually placing them as needed. If anyone has a suggested website or tutorial to achieve this, please throw a link up.
I ended up modeling the smaller stamen and manually placing them around the inside perimeter of the petals. Also remade the blossomed stamen more lush and threw some omni lights in to brighten their white.
Waaay better results with a Z Depth pass compared to mental ray's built in DoF camera settings, and I composited in After Effects for the first time. Good stuff. Still tweaking the blur settings and it needs an AO, and some petal rotations but it's close.
Here's a pre-final version. It's a bit small but, we all know size doesn't matter.
Ended up compositing the background in separate. I had no idea After Effects had such great compositing tools. The Luminosity Lens Blur saved the day when it came to selling the depth of field. I ended doing a few touch ups in Photoshop, including some additional blur where my DoF map fell short and some color highlights on the petals.
AO map came out much darker than I wanted, and so that was tweaked before going into AfterEffects as well. Also some minor color correction with the Curves Editor.
If anyone has any more suggestions or sees something I missed, please do tell.
Also, I'm not sure if I should put the reference photo in my portfolio to show what I was aiming for, or if it would better leaving it out.. On one side, it shows how close I was able to get, and on the other it also shows where I may have fallen short. Anyone thoughts?
Other than that my only critique would be the stamen still seem too thin
Also added some color abberation and more noise imperfections.