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Marble Rolling Adventure - iOS (with web playable demo)

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RollABall_7-18-12.png

So I've stalled development on the GoKart demo, to pick up this iOS project and try and get it on the app store by the middle of August. I'm on track and I felt it was stable and together enough to show a work in progress level. Now the physics aren't completed, the ball mirror shader isn't completed, the placement of pickups and challenges aren't finished either. You'll have to turn down the audio too, the looping music is a test sample for the scripted music player (it's not final either). It's basically a level that runs at 30 fps on the iPhone, and has all the elements functional within the level. This is actually a direct build of the iPhone Retina version (960x640), with addition of keyboard control script on the ball.The game's name has to change as well...there is already a "Marble World" on the app store right now.

Follow the link to play the webplayer version:

http://www.fatboxsoftware.com/#/projects/4566338813/Marble-Rolling-Game---iOS/2986058
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