Hi, I've run into a problem that I run into from time to time, and it's really starting to bug me. You see, it seems to happen randomly, and once it does, I can't fix it, no matter how my scenes I reset or create a new Max, skylight, etc.
Basically, when I get the glitch, I cannot use the global supersampler anymore. It turns my Lighting pass (which I use for AO) into a dot-riddled mess.
See.
In the renderer viewport:
In the actual Lighting Map:
What gives?
Replies
Unfortunate as it may be, Autodesk (at least to my last check) has left some bugs in MR in Max which takes forever to bake something, and when they do they leave behind a whole slew of messy bakes.
My suggestion is either get VRay or do a Basic Scanline bake, or export you models via SBM to XNormal to keep and bake out everything as if they were in a Max environment.
2. MR has scale issues, so try and just scale everything up.
3. Max has some ridiculous error, when you copy your low poly from your hi-poly. was your low poly copied from your hi-poly when you started or did you start with a new mesh?
if you upload the file i can give it a look. shouldn't be to hard to fix.
You can either do the push modifier thingy, or do the more complicated "hide high poly, but still bake with it during render time" method.