Hello PC!
I've been working on this in my spare time
very occasionally for the past several months, and figured I'd post some HP work. This thing has gone through several redesigns from the original concept, as you can see.
I'm looking for any and all critiques - thoughts on what could make this thing stronger in terms of everything from design, HP details, to lighting and rendering.
Currently I'm using Maya's viewport 2.0 with a pretty basic lighting pass. As you can see, a lot of this stuff is floaters to be baked down later. Admittedly, I cut in where I could have used floaters more often, early on in the modeling. I'm also aware of some areas of 'lazy modeling' (the turbine cylinders on the top/sides) that will be corrected soon. But please, fire away!
The output for this will most likely be a small UDK scene, after the LP, bakes etc. Details of the scene itself will come a bit later.
Thanks!
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Anyway, the edge widths are really inconsistent and: