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goku - any feedback is greatly appreciated

Hello POLYCOUNTERS!
this is my first post here in quite some time. its also my first model ive made in FOREVER.
any way i just thought i would post my progress shots here to see if i can get some good feedback from the community
im coming off of my break with an old time favorite who i chose for 2 reasons
the first being that i thought an anime character would be quick and easy(wildly underestimated lol)
and the second is that ive been wanting to cel shade something for forever

at any rate ive completed my base mesh(of which i attached a silhouette and wireframe) and im about to take it into zbrush
i actually was woundering if anybody has any experience with using normal maps with cel shading, i realize im not going to achieve wild details,
but im aiming more for the style as seen in the games such as raging blast or naruto ninja storm and i heard normals can help with vertex shading so i can achieve just the right look.
the second question that i had is if any body had any tips about advanced toon shading that they would be willing to share, again im trying to stay as faithful to the 2d counterpart as possible.
thanks in advance for any input :)

goku-0004.jpg

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