hello guys i want to create a low poly bus without going for highpoly model... as i'm new to gaming assets i need help.. this is an old model which was highpoly actually, so i deleted all of the turbosmooth modifier and also cleaned a bit.. but i guess its still alot of triangles and its not finished yet as i have to make tires and few more things .. i really dnt have any idea
what could be the maximum number of tri i can afford in a lowpoly bus? and how i can make it look better without a highpoly normal map... any kind of help will be really helpful for me.. plz help me
Replies
as per my prescriptive it will b good for understanding low poly modeling and power of texturing,
u can do chamfers on main visible edges for showing it smooth, and live smaall parts with hard edges.
and yeahh for head light or any spherical surface you can reduce tricount like this
http://web.gin.cz/trahern/glTest-wire.gif
it will keep your smoothness and also reduce the tricount.
keep going waiting for updates..
takethisfork-- isnt 5k bit low for todays generation ? as i'm not baking normal from highpoly, i have to model few details.. btw can u give me some good low poly bus renders for refrence?
Anxious_tiger- thanks for your valuable comments and tht link...