Hey all
Does anyone know how to enable rain effects on opaque surfaces? I have some windows which, when I make the material on it 'glass' removes the water pooling effect that the rain entity provides. Seems also as soon as you nudge the opacity down on an 'illum' material the same thing happens.
Any ideas? Cheers!
Replies
Anyway, I have a feeling there's no easy workaround, I guess this is all in the shader code. You could use particles but it's definitely not a nice trick if you're gonna be having this all over the level.
In any case I'd go for a normal map.
Edit: Oh, I see you just want to enable it while using the rain entity.
It's a simple texture being scrolled with the oscillator.
I think it would look better with a texture thats actually animated
so that some drops appear and disappear, but the documentation on that is quite superficial.
http://freesdk.crydev.net/display/SDKDOC3/Naming+Animated+Textures
I think I'll just create a normal map and add that to the window, will probably do the trick