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Slow Motion in Camera Animation - How?

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Minato polycounter lvl 5
Here's the scenario,the player shoots a barrel.it explodes,and at the moment of explosion the time slows down(i guess it's called bullet-time/time dilation effect,don't know really),anyways,everything works,except when i went to create a camera animation to create the slomo effect the slomo track wasn't there to use,what's going on,why isn't the track in there?....and more importantly how can i create the effect?...it's not a cutscene,i need this to happen through the eyes of the player in real time.

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  • imbueFX
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    imbueFX polycounter lvl 5
    Are you trying this in a matinee sequence? Or is this in gameplay?
  • Minato
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    Minato polycounter lvl 5
    It happens in gameplay,i can achieve what i'm looking for through using the slomo console command,but as you know that won't interpolate smoothly the way it's possible in matinee...

    EDIT:Well i'll be damned,i thought we had to do these kinds of things through a Camera Animation,tested on the games matinee and it works the way i want...and it kinda makes sense now,since slomo is more of a whole game effect rather than a camera effect,thus being used in a director group...
  • imbueFX
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    imbueFX polycounter lvl 5
    Glad you got it, that's exactly what I was going to suggest :)
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