Hi Guys, I'm new to using particles in 3ds max and im having a bit of trouble getting them positioned where I would like. I have created a PF source emitter that is linked to another object that gets animated forwards. The particles however seem to be in world space and the movement of the emitter effects what the particles look like. I need to have it so the particles stay local to the emitter and stay how they were looking before the emitter wasnt moving. Would anyone know how I can achieve this? I have tired the Inherit emitter tick box on the position icon label under the event.
Thanks for your help
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