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Xoliul 2.0 Skin Shader Stuff

polycounter lvl 17
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Hazardous polycounter lvl 17
Hey Everyone :)

I thought I would start a little thread here to share some Xoliul 2.0 settings that I use, and hope they are useful to someone!

I plan to do a bunch more, and expand upon this current set which is super bare bones.

These are just base settings, sans any textures, and all settings are default except the flat diffuse color, colored spec, half lambert value, shaded hue value and soft reflection adjustments for a rim light.

No sorcery here!

EDIT: I use a dark but saturated red ambient color for pale skin tones (I'm going to play with this a little more over teh coming weeks) and a dark green for the darker skin tones, as it adds that subtle awesome olive feel to the skin.

xoliul_2_0_skin_shader_settings_by_hazardousarts-d56wadc.jpg

Next up I'll add some normal and spec stuff with some more breakdowns, and then after that add a diffuse map in there.

Once its all done I might just make some presets and share those, but for now tweak away!

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