Hey guys,
I'm quite new to this forum and I'm glad to join the community and post my wips here for the Mixamo Fantasy Character Contest
So here is my entry.
Race: former human being \ demonic \ corrupted \ turned to the dark side
Class: Knight
Weapon Type: Sword and Shield
I built the base body\overall proportions using xsi and zbrush. And then modeled the blockout of the armor\outfit and weapons. Any critique is welcome and thanks for watching.
Good luck to everyone who takes part
Replies
The thing is that the anatomy looks bad, if you do an awesome armor but the face and muscles are not well done, it will really be too bad. Hope you can spend some time on the anatomy.
Yes sure I will finish the face and some other visible body parts. And will pay more attention on the anatomy, that's important. Thanks for pointing that out.
Here is the face, without any ornament details on it so far, neutral expression.
The basemesh of the soft cloth part was also modeled in xsi, then tweaked in zbrush to fit the body, subdivided one time, sculpted a little and tweaked again, then I brought it back to xsi and modeled some major details, exported again to zbrush and finilized sculpting. That's it
Hmm I think yes.. May be the foot itself looks thin and quite small because of the huge front and back parts of the boot, but I like that type of 'mechanichal' boot construction, when big front and back parts almost cover the foot, and this time I decided to make the boot toe quite elongated.
Ok here are the pants with the boots.
anyways, the pants looks awezome, I was a little worried about the sci-fi stuff before, but I think it will actually work out.
oh, question; am I the only one feeling the red in the renders is a bit distracting?
Also I think that the bare arms are strange. You could do an awesome complete armor.
lotet, that was reddish fog on the renders, afer a little post process in ps it got too much bright. Yes it distracts a bit and accentuates on itself. Sorry Here are some snapshots of the foot\sole, hopefuly these top\bottom camera angles are enough..
Texelion, I refined the overall form of the clothes, so now they don't fully cover the legs as it was on the early concept stages. So far they quite smaller but at the same time they add some balance to the silhouette. Since the legs are quite thin\skinny, the bottom part of the character looks weird without them. But that's not a final decision, I'll figure that out down the road, when the rest of the armor will be done.
About that bare arm, the idea was to make a quite bigger in proportions, demonic\artificial arm with glowing lava veins, something similar to what you suggested to Moogart for his necromancer character (a half human, half demon). I thought it would break the symmetry more and bring something interesting to the design. But now I see that it probably doesn't work, so most likely I'll make the arms symetrical, covered with gauntlets and some other armor stuff.
Thank you guys for your feedback, I appreceate that a lot! Now I have to get some sleep..