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Specular different in viewport

polycounter lvl 9
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olivierth polycounter lvl 9
Hi,

I noticed recently that the specular of my static mesh is different in the material editor/static mesh editor than in the viewport. Of course, the lighting is different in my level but the glossiness should not change that much....


Any idea?


http://i28.photobucket.com/albums/c208/Olivier_Theriault/Udk_Specular_Problem.jpg
Udk_Specular_Problem.jpg

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