here's the concept, I wanna make her looks poisonous
her right hand has a venomous claws that could tear her opponent, also can be turned into a venomous insects for spying
Nice idea. Well, red clothing is not really stealthy, I wonder if it's a good choice. Depending of the desert of course, could be a martian desert ? With a breathing mask like Tali Zora ?
This is great. She has a Triss Merigold/Voche vibe what it comes to the face and headwrap. Talking about that area, I would bring down the head due to the neck being too long. I'd also bring out her hips a bit too.
Other than that keep working on it and I look forward to seeing more.
Hey, nice work. I love the blocking, and I agree with @Texelion: Red is not stealthy, but you can turn it into some maroon or even violet. Moreover, I wonder for your pipeline. I'm very newbie in 3D low poly stuff and I want to know: What do you do after the blocking? Model every piece one by one in some software like Maya or Max? And, when you have modeled every piece, you bake it in Low Poly? Well, lot of doubts, but as I said I'm newbie
Thanks, and keep working with this amazing assassin!
Hi mariomanzanares, thanks.. after blocking I usually detailing the model, sometimes I use max or only zbrush. and after that I create the lowpoly ones and bake it, then editing the texture, I hope it can help
Really loved the first concept and the first blocking of the inner armor with shorter hair! She feels more womanly than in the second one which almost looks a little bulky for an assassin. Love her face in that one, though.
And I don't think the long cape and loose hair (like in your most recent post) is very convenient to have as an assassin. As she has to move fast and be agile, it would be kind of hindering to have that cape and the hair flying around her... wouldn't it? Just my two cents haha
I like the concept but honestly, your character looks too manly on that suit. Maybe you can lessen the muscles. All in all, you're doing a good job. Keep it up!
Hi guys, thank you for the feedback, it's very helpful
Texelion : yes, I'll add the mask, because in desert will be a lot of sand
I'll make another sketch and fix her face soon,:D
Aaaaw this cape is bad and useless, should be larger and shorter. Like this it will let a print on the sand, makes an assassin easy to follow, right ? XD
Also, try to be sharper in your sculpt, use the H-polish brush or activate the Polish option of Dynamesh if you use it. There is also another polish mode you can activate, which allows you you crease the edges with a simple button.
But it's maybe better and faster to make the hard surface parts in max or maya ( or wathever ).
Hi guys....
thanks for the feedback,
I'm sorry I think I'll change my concept..
my brain's stuck, I'll just make a monster with a big hammer
I hope I can finish it before 3 weeks
here's the first two hours blocking
Well, the concept is about a monster giant panda(not so really panda actually, only it's color scheme), who lived in the forest, his skin as hard as rock, and his body covered by moss.
Your new monster looks awesome :thumbup: Great work on the anatomy details, muscles and proportions. Very nice and pretty fast. I think you can handle it in time. Even though your previous concept of the assassin was great, well you know what you are doing. Very cute panda by the way.
The armor looks a bit bulky and awkward, like his gonna have trouble moving in it.
you had a great silhouette from the anatomy which you lost with the armor, the hip piece looks great and compliment the body, but the chest piece and the wrist pieces are not really selling it for me. I know they are very early in the progress and mostly blobs, so you might have though of all this anyways xD but thats my two cents!
this is so awesome.if i have seen this thread before i would have changed my concept i think cause this shit is soooo hard to beat!:D and so great congrats anyhow my friend
Replies
her right hand has a venomous claws that could tear her opponent, also can be turned into a venomous insects for spying
Good luck.
I made another sketch last night, I change her headwear become more simple to make her easier to move, and also give a breathing mask
I started to blocking the head
Other than that keep working on it and I look forward to seeing more.
another rough blocking
Thanks, and keep working with this amazing assassin!
And I don't think the long cape and loose hair (like in your most recent post) is very convenient to have as an assassin. As she has to move fast and be agile, it would be kind of hindering to have that cape and the hair flying around her... wouldn't it? Just my two cents haha
Good luck!
I do like the new hair and "hat" but like fluor said she looks a lil bit manly. I mean, the face could be more feminine.
Will you add the mask too ?
Texelion : yes, I'll add the mask, because in desert will be a lot of sand
I'll make another sketch and fix her face soon,:D
here's another rough blocking, still digging for better silhouette
I think tomorrow I will start detailing
another progress. Now I'm blocking the scorpy
Also, try to be sharper in your sculpt, use the H-polish brush or activate the Polish option of Dynamesh if you use it. There is also another polish mode you can activate, which allows you you crease the edges with a simple button.
But it's maybe better and faster to make the hard surface parts in max or maya ( or wathever ).
thanks for the feedback,
I'm sorry I think I'll change my concept..
my brain's stuck, I'll just make a monster with a big hammer
I hope I can finish it before 3 weeks
here's the first two hours blocking
Well, the concept is about a monster giant panda(not so really panda actually, only it's color scheme), who lived in the forest, his skin as hard as rock, and his body covered by moss.
you had a great silhouette from the anatomy which you lost with the armor, the hip piece looks great and compliment the body, but the chest piece and the wrist pieces are not really selling it for me. I know they are very early in the progress and mostly blobs, so you might have though of all this anyways xD but thats my two cents!
lotet : thank you, yeah... I'll remove the chest part, for the wrist I think I'll change it
next progress... + color scheme
______________________
quick update
here's his weapon, a gigantic hammer
After several error and crash, finally I can bake the map
tris count 14250
here's the wireframe
update tonight.. I'll continue texturing the hammer tomorrow
I think I'll start to posing him
Here's my final
here's also the turntable
[ame="http://www.youtube.com/watch?v=tuS1RTA9fto"]PANDAGUY - YouTube[/ame]
I really learned a lot from this challenge, thanks for any feedback, it's really helpful