Vitrux - Look nice! It will be great if you post some screens with him standing on rear legs I guess As a critique I cant understand what material he use as base (I mean white one) lack of shines maybe and those red lights, in my opinion they should be blue or teal, red doesn't look good here
Rav3 - Thanks mate, well, he is made of some strain opaque material:poly122: if you are interested, I invite you to visit my website so you can see the high res version, maybe you can understand him better:\. And for the ligths yes could be, just in the concepr they were orange!
konstruct - Thanks mate, yes I know, I just was in the dilemma of saving polygons!
Crit: The metal plates on shoulders and arms (The white bits) look more like stone imo. Needs more bare metal at the edges and where damage has occurred.
EDIT: it is meant to be metal right?...either way its looking like stone.
Also agree with Konstruct. You've put a lot of polys on the interior which makes it look great but you should have put more in the silhouette.
I too agree with konstruct's feedback. More geometry should have been spent on the large silhouette critical forms at the expense of the detailed parts on the inside.
As a partial side note the design initially reminded me of Kow Yokoyama's mecha gorilla design.
Hello guys! Thanks a lot for all of your nice feedback!! :)
To all of you that said the pieces look like concrete or stone,! you are completely right!! They aren't actually metal! they are something like opaque sci-fi concrete... strange material:poly124:!
I have also got some critiques about the very low poly count in the big pieces, so I fixed that!!
I saw it, and thought "this would make a good friend for D0g". And then I saw the teensy Aperture logos.
I feel you have some slight priority issues - very complex internals and details yet blocky bits in the silhouette such as the arm wires and shoulder pads - but overall the things looks good.
Snader - Yes, it was inspired in the Portal Universe!! He has the cube in the high res version:) Well yes! the wires were limited of polygons:(, thanks for your observation.
Replies
konstruct - Thanks mate, yes I know, I just was in the dilemma of saving polygons!
Crit: The metal plates on shoulders and arms (The white bits) look more like stone imo. Needs more bare metal at the edges and where damage has occurred.
EDIT: it is meant to be metal right?...either way its looking like stone.
Also agree with Konstruct. You've put a lot of polys on the interior which makes it look great but you should have put more in the silhouette.
As a partial side note the design initially reminded me of Kow Yokoyama's mecha gorilla design.
If I had to critic I'd say maybe adding another color somewhere to mix It up would be nice.
To all of you that said the pieces look like concrete or stone,! you are completely right!! They aren't actually metal! they are something like opaque sci-fi concrete... strange material:poly124:!
I have also got some critiques about the very low poly count in the big pieces, so I fixed that!!
And here is the final model!!!!
HOPE YOU LIKE IT !!! :poly121::\
I feel you have some slight priority issues - very complex internals and details yet blocky bits in the silhouette such as the arm wires and shoulder pads - but overall the things looks good.
Snader - Yes, it was inspired in the Portal Universe!! He has the cube in the high res version:) Well yes! the wires were limited of polygons:(, thanks for your observation.
visualization here http://www.vitrux3d.com/cargorilla_01.html