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Isometric Env. Stuff

switz
polycounter lvl 10
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switz polycounter lvl 10
Hey guys,

In anticipation of an upcoming job prospect I'm trying to get a good workflow going with creating isometric vector stuff - I spent about 4-5 hours on this building and was looking for some critique/feedback/tips.

I'll be updating the thread as I go along.

omOXf.jpg

xyCjy.jpg

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