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Sketchbook: izu

izu
polycounter lvl 11
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izu polycounter lvl 11
Hello!

I've been a long time lurker on Polycount and rarely posted anything of my own. I decided to be a little more active with showing my work and at the same time perhaps get some nice critiques on the way.

Starting off with a AK-74M I've been working on here and there since march 2011. I've put it on ice many times because of work taking too much time (as usual). But now I have some spare time to hopefully finish this one.

This is my first serious attempt at doing a weapon and I plan it to be part of a bigger project I want to do further ahead.

I've received lots of help and feedback from a friend of mine who has good weapon knowledge and owns both airsoft weapons and some real equipment. So I've had plenty of good references!

Some progress pics:
(might be a bit hard to see the details on these)
ak74mscopewip12dec2011.jpg
ak74mscopewip211dec2011.jpg
ak74mscopewip311dec2011.jpg
ak74mscopewip411dec2011.jpg
ak74mriflewip515dec2011.jpg
ak74mriflewip615dec2011j.jpg
riflelowpolysilhouette.jpg

Right now I'm baking normal maps and will post some result pics of that soon!

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  • izu
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    izu polycounter lvl 11
    Baked! I'm counting the scope as an addon and gave it its own texture.
    The rifle and scope uses a 1024x2048 texture each. I'm probably going to resize the scope texture later.
    I'm going to add smaller normal map details such as text, symbols and dents with nDo in Photoshop.

    A really grey pic from Maya viewport 2.0
    cwnJg.jpg
  • izu
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    izu polycounter lvl 11
    Small update.
    Baked AO and have begun adding some wear and tear. It's a pretty boring object texture wise since it's pretty much all black. At least the one I'm using for ref is.
    I noticed that I get some shader errors when importing to Marmoset engine that I don't get in Maya. You can probably spot them. Should I triangulate those areas?

    eY4ig.jpg
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