Hello!
I've been a long time lurker on Polycount and rarely posted anything of my own. I decided to be a little more active with showing my work and at the same time perhaps get some nice critiques on the way.
Starting off with a AK-74M I've been working on here and there since march 2011. I've put it on ice many times because of work taking too much time (as usual). But now I have some spare time to hopefully finish this one.
This is my first serious attempt at doing a weapon and I plan it to be part of a bigger project I want to do further ahead.
I've received lots of help and feedback from a friend of mine who has good weapon knowledge and owns both airsoft weapons and some real equipment. So I've had plenty of good references!
Some progress pics:
(might be a bit hard to see the details on these)
Right now I'm baking normal maps and will post some result pics of that soon!
Replies
The rifle and scope uses a 1024x2048 texture each. I'm probably going to resize the scope texture later.
I'm going to add smaller normal map details such as text, symbols and dents with nDo in Photoshop.
A really grey pic from Maya viewport 2.0
Baked AO and have begun adding some wear and tear. It's a pretty boring object texture wise since it's pretty much all black. At least the one I'm using for ref is.
I noticed that I get some shader errors when importing to Marmoset engine that I don't get in Maya. You can probably spot them. Should I triangulate those areas?