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Fluid Actor with buoyancy vs Animation

Hey forum peoples,

This is my first post so please forgive my noobish ways. I'm currently working on this Ice cave level and want to have Ice chunks bobbing and floating on on the water surrounding the obelisk. I was hoping to be able to get it going in the engine rather than animating it in maya, but its looking to be far easier to just let it happen. If anyone has another way to go about it I would appreciate the insight.

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