So, Maya 2013 launched, bunch of good stuff in, but they've take tons of stuff out. Glossmaps, reflection mask, surfaceshape tangency for normal maps, ALL don't work anymore! On top of it, normal maps are giving tons of bug on the viewport 2.0. Doens't make me feel the need of using 2013 at all...
Anybody got to experience that?
Replies
largely because it takes longer than a year to develop and test a major update
It doesnt help that they have very little in the way of competition (since they bought out the competition). They want their yearly releases to generate more revenue, despite the fact it hurts the actual product. Kind of sad isnt it?
The release cycle itself will be using up vast swathes of development time in last minute panic bugfixing etc. that would be much better spent in actually finishing stuff properly. If they could only go back to the 2-3 year cycle they ran on prior to 2008 things would be better for everybody - there wouldn't be the big push for new featurs you expect with a full release and they'd actually be able to fix important bugs before rolling out a shiny new version with more buttons and an extension of the same set of bugs.
Go log these bugs, also let it be known what you would like added or changed with Maya too, it is a better way of letting them know.
Though largely I agree, the yearly releases tend to hurt the product.
What I was saying is that I have had no issues in 2013 displaying normal maps, whether they are "right-handed" or "left-handed" tangent-space. But also, I don't bake in Maya.
edit:
Tangent basis isn't really an issue of right/left. Its the math used to compute the mesh tangents. Also, getting normal maps to render correctly requires getting more than just the tangents orientated the same way.
Sometimes the normal map appeareance looks like its going by object mode instead of tangent, and I try to switch on the bump node, nothing happens. So there's something there that it's happening, all my tests were done with maps baked in Maya 2013 using Maya 2013 meshes.
Or maybe they should switch to a 8-12 week release cycle like Blender does?
Same here, comming back, I wish that Cryengine would accept FBX tho.