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Shader - Refraction

polycounter lvl 12
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Ace-Angel polycounter lvl 12
Heya peeps,

Quick question, how do you deal with refractions?

I'm trying to tackle refractions, specifically on skin, based upon this text here: http://darkvertex.com/wp/2008/06/25/sss-with-refraction/

Now the issue I mainly have is that while interpretation of refraction is not open, it is ALL OVER THE SQUID SCROTUM PLACE!

For example, in the case of Dark Vertex, the refractions looks a simple 'camera based movement which has been enlarged', so basically, a Parrallax Mapping thing with bigger scene to capture from.

On the other hand, I have seen other people tackle refection, all the way from distorting with a Fresnel to inverting their cubemap.

So my question is: Help, what should I do and know how to tackle this situation at hand? I'm kinda lost here on what constitutes a proven refraction method of usage in the game industry.

PS: This is what I currently have, please advice peeps!
38893898.png

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