Hey PC.
Ive been working on some houses recently,but i feel like there just not coming out right.maybe its my choice in textures or maybe its my modeling,i dont know.Could you all give me some advice to make my buildings a little better.
Btw:I cant add to much more polys,so adding extra details wont be an option right now.im mostly looking for texture advice.Unless my modeling is what is hurting the house the most.
anyways,heres some pics.
Replies
And when i said i cant add more details,i ment for this specific mesh.
the interior will be filled with different sorts of props like furniture and stuff.
im just trying to get the house by itself to look its best before i fill it.
Use tiling textures to make wallpieces and roof blocks and then combine them in-engine like legos.
Sort of like this:
From the ground up...
There's no real foundation, the outer brick just goes straight into the ground. The base could be a thicker, stronger stone that is feather out with weight at the bottom. Lose stones, sections rebuild, supported collapses.
No weathering, such as: where the ground meets the base brick, wood to stone, stucco to wood, etc.
Structure is planar. As in all surfaces run vertical or horizontal. Aging. Sagging areas, drooping center of the roof,
Roof could use more depth.
Is there no fireplace/chimney? This is a huge exterior modification if you want these folks to have some heat.
Interior: more trim, ceiling supports
and what Snader said.
Thanks for the advice so far.
and Cholden,ill probably add a fire place later as a prop.
but yeah,heres the pic.