Hi, I've only ever used alpha for transparent objects so far in unity, and I used .png, nice and simple and it worked.
I'm working on a new shader though which uses alpha to blend between things and so I switched to using targa. Thing is, I seem to be losing the alpha on import to unity.
If I hit 'open' from unity, (which opens in photoshop) and go to channels, the alpha is missing. but if I open the source tga it's present.
somewhere along the line it's being stripped I guess? I've tried forcing the format to RGBA in advanced properties.
Any ideas please?
thanks!
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