Pretty straight forward I saw this Link
and it inspired me to work out a way to utilize gradiant maps as well. Unfortunately it's not as easy as I would have thought to make/work. I'm not sure what exactly I'm doing wrong because I followed Andrew Maximov's example file that he gave out on the link above. I also just copied and paisted the material nodes from the working file to my package.
I tried simplifying the problem in a test material.
material hightmap! just so you can see there is something in the alfa.
Any help is much appreciated!
Thanks in advance