I have decided to model a different gun using some of the techniques that i have learned from this tutorial:
http://www.polycount.com/2012/06/22/weapon-creation-tutorial-m37-ithaca/#more-10020
I hit a point where i am a bit stuck on something that is bothering me.
As you can see in the image i have used the floating geo technique to make things a bit easier for this part of the gun....however it only looks good from certain angles. In other angles it looks completely wrong?
Hope you guys can help me
Replies
Sorry i am not quite sure what you mean. The main part where the floating mesh is on is slightly curved so this might cause a problem? however the low poly geo is like exactly perfect
Anyway, i have unwrapped the low poly and will bake later after i go out for a bit .
Thanks for your constant support guys, will keep you updated!
if it was me making it, i would model hte shell ejection right in, and float the bolts.
I think i might do what you suggested and just model the piece into the mesh. There are already support lines there but i guess i can just detach part of the mesh?
I would bake the mesh tho i have hit a wall....
My materials are not opening...
I push m and nothing..it looks like it tries to open something but it doesnt work.
The slate editor opens but i prefer the old skool version
From every angle the smoothing looks 100% perfect so it should bake well
The rail is moddled from photo reference and the low poly of this part b yitself is 872 polys. To me it sounds kinda high but i really cant think of another way to model it?
I was thinking about having it on a seperate map with the scope?