[Update 10 April 2013]
Last update.
Hi everyone,
my name is Felix Arsenault, recently graduated from a 3 year college degree in 3D animation and CGI in quebec, and i plan on being a character artist.
So, here's a new piece for my porfolio. I've seen the concept art for the blacksmith in Dota 2, which you can found mostly everywhere on the web or on the Dota 2 workshop website, and though it would be awesome to make it 3D, so here it is !
Concept art (Big image) :
Reference board (Big image) :
I've started working on muscles and general proportions/forms of the big dude. What i've got at the moment :
I'm looking for serious feedback.
Thank you !
Replies
Check this out,
http://www.nizza3d.com/hb01.jpg
I would say that if you want to follow the concept to the ground then perhaps make his head a tad smaller and his neck (not his trapezius muscle) a little longer. This will give his silhouette a bit more character.
Good luck mate.
@pumkin : Great ref, thanks, surely need more style.
@Baj Singh : Yeah, and pumpkin hellboy's ref pretty much show what you tells me too, gotta work that.
I have made alot of correction on the back too, the anatomy was completly off.
Still looking for serious critics or comments. You can write whatever you have to say on the piece
some of the folds on the tunic are looking odd and weirdly geometric rather than flow-y cloth.
that beard, it's really not doing it for me,
I like the stitches, it bothered me when I saw they had not 'end' to the actual stitch part, but it looks really nice so far.
Good improvement on the back anatomy! keep going man! And take a look at Ceebee's and Daphz's livestream where they are tackling other characters from the same comic:
http://www.polycount.com/forum/showthread.php?t=101970
Made some corrections to the arms, and continued to work on the cloths/Accessories and got rid of the beard. It clearly didn't fit the model at all. I'm going to start that beard over with a good base.