Very nice! Lovely model all round! The only thing that jumps out at me slightly is the eyes. They could maybe benefit from a slight change of angle so that it doesn't look like she is staring blankly forwards. I find the easiest way to remedy this is have the iris partially covered by the eyelids. But hey, I'm really just nitpicking!
Love your model, pretty awesome, nice texture, nice concept.
The only thing bugging me his her face, look very stiff, she looks staring and makes her look a little bit creepy imo.
Other then that pretty awesome work !!
Absolutely awesome model. I love the detail and the texturing is great. Only thing i'd change is the top lip looks a bit thin from under the nose making her lips look pursed and her septum looks too narrow to me as well.
Really solid modelling there, very nice detailing.
Some crits.
Texture-wise it's too flat and dull. You should push the depth more, perhaps with some subtle gradiations, maybe adjust the values of things to make the focal areas pop more. The hip/torso area got some noise right now with all the gear details.
Might also be the light setup. Even though it's broad day light some darker darks would perhaps do the trick.
And yeah also skip the oranges and just have reds, make your palette a bit narrower.
Also you might wanna move the top of her forehead a bit forwards.
Really nice model, very well done. The biggest thing that really stands out to me about the model is the face texture feels a little flat to me. I think it can be taken farther, but great work nonetheless.
Replies
Great piece!
This is more of an orange hood. :poly124:
My only concern is the knee area. It doesn't really look like the legs have any room to move and they seem very stiff.
The only thing bugging me his her face, look very stiff, she looks staring and makes her look a little bit creepy imo.
Other then that pretty awesome work !!
gotta agree with $!nz though, was expecting red (I mean, I LOVE the color orange; orange all day every day, still think she should be red though )
Great stuff!
gotta agree about the eyes though. they feel robotic.
Some crits.
Texture-wise it's too flat and dull. You should push the depth more, perhaps with some subtle gradiations, maybe adjust the values of things to make the focal areas pop more. The hip/torso area got some noise right now with all the gear details.
Might also be the light setup. Even though it's broad day light some darker darks would perhaps do the trick.
And yeah also skip the oranges and just have reds, make your palette a bit narrower.
Also you might wanna move the top of her forehead a bit forwards.