-- FINISHED --
Hey All
I'm new to the community, and wanted to get some feedback for this project I'm working on. Love crit, it's great.
I started working on the ANet art test for the female norn.
Ref image here:
http://www.arena.net/blog/wp-content/uploads/2012/06/Hyojin-Sample-A.jpg
I've done some preliminary design work for the back of the outfit to help make the design interesting since in-game you'd only be seeing the back, but this is what I have so far.
thanks guys.
Replies
tough head isnt it!! its not human thats for sure and maybe some of the weirdness Torch mentions comes from trying to be true to the concept
ill write up some notes on this in my lunch break
feel free to discard or use as u see fit
1: eye shape could be more tilted
2 : lips, add more of a downward "bow" shape to match concept, currently they curl up.
3: cranium seems a bit bulbous
4: jaw is very smooth, consider adding angle changes in jaw and chin to add more structure and streth to what is essentially a warrior
5: eye socket is narrow, continous line, consider the skull underneith. Also the edge is very creased.
6: fat pads missing from under the brow.
7: nose is unique feature of the concept, work on making it match (maybe wider and longer...)
8 : ive moved the fur clothing up to the clavicles, reduced the height at the back to improve silhouette and show the beauty of the jaw/neck.
only meant to do a quick paintover but got a bit carried away haha, anyway hoep its of some use
Good luck!
So far I've been bringing everything up to the same level so finessing can come last. I've skipped making the changes to the head until I have the rest done, and I'll be tackling that next.
For now, boots:
Finessing with the sculpting. Next is to finish a couple things I've been putting off, like cloning around the diamonds and getting some nitty-gritty things out of the way.
Rough Topology Map:
Quick Color Scheme Paintover and UV Planning done in Photoshop before I waste time texturing, ha...
Retopologized and moved on to AO and Posing. I've got some pose adjustments to do still to make sure things aren't covering each other (IE: leg on the left pose) or clipping through (skirt in the back). Also need to spend some time adjusting the rhythm and such so it's pleasing. Man are those fur things awkward.
I'm pushing 6420 tris right now. Got a long way to go still. >sigh<
Maio: Thanks again for the crit. I made some changes based off your suggestions, although I kept the eyebrows a bit less dramatic and decided to not turn down the lips as much. Just realized I forgot to change the fur. Damn. But anyway, thanks again.
SCB: Thanks for the feedback. I'll be doing another pass at the shoulder when I get to it. I do agree that it does look feathery.
Aga22: Thanks!
Here's a preview:
Some areas need to be flat-out redone like the basket weave on the metal, and I plan on revisiting the alpha placement for the boots so the doohickies are centered. I also need to do the skin as I haven't worked on it at all yet other than the photodrop I did while polypainting for my base values so I'll be working on that as well. Wolf heads will be color shifted and I have some extra happy fun time with refinements.
I also plan on revisiting the fur on the boots and the squares on the pants ... pretty much everything, haha ..
But for now ... here it is!
Anything marked with green is pending / getting redone / starting over
But pretty much everything will be getting touched up anyway tonight/tomorrow.
Still need to finish the hair diffuse, but that's next on my list.
Woo.
Finishing things up today, if I don't have it rendered tonight, I'll be finishing it up by Monday. Updates pending ...
Ah, lights ......
I'll be posting my update on Monday.
It's been a process but it's been worth it, definitely learned a lot, and a big thank you to everyone who gave me critique along the way ...