Home Unreal Engine

Constant Clamp values above 1 ??

polycounter lvl 9
Offline / Send Message
olivierth polycounter lvl 9
Hi,

I've made a specular map for a beaten up character. The white color represents the blood, and the rest goes from black to mid grey.

Now, I need to change this map inside the material editor to have it control the "SpeculaPower". I need the black to be at a value of 2 and the white to be at around 30.

I tried passing it through a "ConstantClamp" but it feels like it cannot output anything above 1.

I've also tried with "Clamp" "Lerp"... nothing works.

Any idea?

Thank you!

Replies

Sign In or Register to comment.