I know if you double click on your texture that you imported in the content browser, properties will show up on the right. If change the MIP gen settings to 'NoMipmaps' then this will solve the problem
Also, I'm doing the lighting with 2 "spotLightMovable" and I noticed that the light I placed behind the character affects the intensity of the light infront.
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you might also want to try "-NOTEXTURESTREAMING" too
I'll try that. Not that it's important but is it possible in the viewport to get the same result?
Am I doing something wrong?
Thanks!
edit: I fixed the lighting problem by creating "Toggleable" and not "Movable" ones.