Just finished this up, thought I would post it to see what you guys thought. I will be making a low poly version next, but I wanted to show the high poly.
I tried modeling the holes, but it soon became apparent that I would need insane amounts of geometry to have the holes and still keep the nice smooth surface of the grip. In the end I decided to go with maps instead.
It's taken about a week and a half to this point. A lot of the parts are quite complex like the top cover, the scope, the stock.
looking great, but the only thing i can see that would be a problem is that your edges might be too sharp, for example on the stock, and when you bake, it might not read well on the normals. i like it tho, keep it up
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It's taken about a week and a half to this point. A lot of the parts are quite complex like the top cover, the scope, the stock.