So many people are doing it, so I wanted to try it out too! Doubtful I'd get noticed compared to the amazing talent of everyone else on this site, but it's still fun to do and it's great practice.
The concept:
Progress so far: Made a new female base mesh and model and some clothing/armor blocked in.
And...
Comments, critiques, advice, anything would be greatly appreciated. I'd love to make this into something awesome (or, at least somewhat competent, haha) so any help would be of great use. Thanks for checking it out, and good luck to everyone else doing this!
Replies
Also, a friend gave me some ideas for fixing the face...
Moving right along. I'd like to have this done by Friday or earlier. Comments and fwedback are appreciated, and thanks for checking it out!
I'll post more updates soon!
Thanks for checking it out, and feedback is always appreciated!
Need to make shoes, something on her back, tweak some things, and make sure the body isn't on subdivision 3, haha. Also must mirror some things. I'm looking forward to making a low poly and texturing now! Next update should be a finished high poly!
If anybody else thinks more should be done, please feel free to help. Thanks for looking!
I think you could fix some issues with the neck and jawline as it seems a tad bit off. This reference may be of use to you, I hope
Also it seems like there are some pinching issues going on on the abdominals, I reckon if you smooth them out it would look rad-er.
Hope that helped dude.
I checked out the reference and tried to tweak some things. I also had a friend take a stab at her lacking anatomy and tried to fix up the jaw and the abs. Though it's not as good as I hoped it could be, I think I'll just be wrapping up the high poly soon.
Thanks again! I shall update soon!
Thanks for checking it out, and feedback is always appreciated!
I think the scaling of the metal details like the plates around the waist and wolf heads is off, they all seem too small to me, if you export them separately it would be easier to resize them once you re-assemble the low poly.
I hopes this helps!
@Alemja: Thanks! I took a break from it for a while and then tried to take another stab at it with all the feedback. I think I'll fix the metal parts in the low poly.
Thank you very much for the feedback!
But anyways! I was hoping to finish this up. I went way over the deadline and I wasn't satisfied with my textures, so I redid most of them. I just want to finish this just for the satisfaction of finishing it. I'm not totally intending to turn it in at this point (she's currently around 7500 tris and 2048 texture size), but I just want to finish it.
Progress! Low poly and bake!
The face is still terrifying, so I'll go and tweak that some more. Currently painting some textures. Hopefully it looks okay in the end. Thanks for looking, and any feedback is always appreciated!
P.S. Currently only using diffuse and normal maps.
Also, here's the model on p3d.in:
http://p3d.in/i91DA
I had to crunch the texture sizes down though, so it looks pretty meh.
Kind of done-ish. Spending like, 4 hours a week on this... XD Oh well! Progress! I really really want to finish this.
Feedback is always appreciated!
Rendering problems