Current**
Hey guys decided to join in on this Arenanet fun. I'm doing the chick and this is what I have so far.
Still a lot to do but hoping to finish the high poly this weekend. Everyone's work so far looks great!
will post updates once I get some more stuff/refinement on her. Feedback very appriciated
Replies
Pretty close to finished with the HP minus redoing some fur and adding a few small odds and ends. Scared to try to squeeze this all down to size
the only crit I have would be to make the area around her eyebrows come forward a little- it's kind of like the hairs are just pasted there and don't really have structure beneath it.
everything else is just tops, though. great work- looking forward to seeing the finished product!
This is probably not easy to fix now but this is the most "shocking" part to me.
Maybe the neck is a bit big/massive too
Everything is to spec currently, 6500 tris on the dot with a 1024 and greyscale alpha.
I still need to texture the fur and her hair and touch up some stuff. I also need to work on the lighting since it looks a bit washed out to me on my work monitor now. Hoping to wrap it up tonight
Was a fun project and I learned a lot. I might go back and pose her and there is some things I would like to improve but this is all I have time for right now. Thanks for looking
Just a couple extra pics and some small tweaks
Other than that amazing
I also have a question for you - would you mind explaining why did you sculpt the hair like that- are those just planes and you sculpted it on top of them and is it just in order to bake easier?
What do you guys think could be improved about the texture? I think personally that I need to work on adding more colors into my texture and perhaps working on adding a bit more variation and wear and stuff. Perhaps tightening things up a bit. Any elaboration would be awesome/thoughts on what you guys see!
@MrNinjutsu/disanski - Thanks guys! The hair was kind of just a random thought I had. My main concern was the tri count so I thought that sculpting on planes would be a interesting way to keep control of how much I was spending while still giving it some depth.
Originally my idea was to sculpt out the shape on a plane, mask it, convert to a selection, delete the hidden areas then extrude it, but I found I liked the result of just baking straight from a plane for this particularly one. It's a technique I definitely want to play with more.
Well personally me- I would like to see some small pores added to your specular map just to break it up a bit. I know it is a female character and all that but skin is skin. Take a look at the bottom of that page and you will see what i mean. Does not have to be a lot just very very subtle.
Also since she is a warrior perhaps there could be some variation on the skin ( some parts of the skin are getting sweaty before others and looks more grease and shiny than others - like under the eyes inner section and above/outside section of the upper lips) Those are very small things but I am sure it will make a difference.
armor:
Fur isn't reading well for me, looks more like lumpy grey brains than fur. Needs finer detail, and probably some alpha planes to really look like fur.
body:
it could be bad lighting, but on the lowpoly the boobs tend to look like fake boobs. This could be a presentation thing, but it seems like they could be a little closer together.
Something feels off about the face too, the female faces in your portfolio look better to me, dunno, might be some of that uncanny valley shit.
good luck
The Fake boob look is because you added too much shadow in your diffuse
Also the hairline should be a tad bit lower i think
Please tell me the eyes are a GW style, they're really the only thing lacking right now (size)
Is it the eye overall that's throwing it off or just the iris size? I shrunk the iris size a bit but maybe its the whole eyes overall that could be to big? Could be I needed to go with thicker/more prominent eye lashes to fill the area out a bit more too, hmm...
they end too far out, but they start in the right spot. Shouldnt the human head be 5 eyes wide when viewed straight on? [-][o][-][o][-]
Good luck!
if you just make the transition of the top of the breasts smoother it will look more like naturally big rather than implants.
see attached paintover.
Fix all the crits and she'l look great