Hi people, recently I played
Reckless Racing on my HTC, and this game has the best looking 3D environments which I've ever seen on a mobile device.
I'm curious about the technique and textures that they use, it seems that they use just one huge texture to texture all the map, as there is not any visible tiling, if so which size could be this texture? because some maps are pretty big and the pixel ratio of the texture on all its points are more than acceptable.
Lighting is impressive too.
Anyone have any info about it or about any other aspects of the engine that they use?

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