Hey all
Ok, so this is my old portfolio. I've not updated the game art in a long time as have been working almost all of most days on commercial work. However, it doesn't seem to be getting me anywhere with game art so I'd love for you all to rip it to pieces and give me your honest opinions.
Be brutal, be mean and don't pull any of those punches!
http://www.guythomas3dartist.daportfolio.com
Replies
EDIT: You also might want to consider cutting down some of the text in your CV, and make it more bullet pointy and concise
I'd take most of the 2d stuff off, if not all. Personally i'm not that good at 2D either, but if your applying for a 3d position you just got to make sure your 3D models have good textures. And I don't think your textures are anywhere near bad.
Also i'd probably do is this:
- merge 3D general and 3D environments into one "Game art" category.
- remove all but the first 5 shots from environments. The rest is subpar or unnecessary. Maybe add one breakdown shot with the various props, wires, textures.
- Render some pretty renders of the vehicles, and keep 1 beauty render and 1 breakdown (wire, texture, orto) for each vehicle.
Then i'd go make a next-gen environment, in a next gen engine, like mr Ace recommended. You seem to do quite well with photorealism, why not try something stylized? Just don't go for anything that's too much in your comfort zone, it'd just make your portfolio samey.
P.S. Maybe move your portfolio to guythomas.net, thats just nitpicking obviously but i like a clean url :P
And I agree with Santhem on condensing the two 3D sections into one, people want to see your art as soon as they load up your site.