Hi all,
Right now at college were working on protyping some of our games to decide what we want to do for the end of year games, One of the ideas my group came up with is a tron styled RPG dungeon crawler.
Doing this i decided to get a jump on it and make at least one character we could put into the prototype to show how we wanted the characters to look, Ive modeled/sculpted this basic female body however I need some fresh eyes to have a look and point out some of the anatomy issues, (there's bound to be a couple)
Right now im focusing on just getting her silhouette down before moving on to any major details. Any pointers or tips, or Even simple anatomy draw overs would be Hugely appreciated.
Thanks in advance,
RuKus.
Here is my sculpt,
And reference
http://i.imgur.com/3Wil2.jpghttp://i.imgur.com/j1na2.jpghttp://i.imgur.com/ltoie.jpg
Replies
By the way, her anatomy is not so bad, but she's not pretty at the moment, mainly the face. If I was you, I'd exagerate and use the classic cliches of a beautiful woman: thin waist, large hips. Bigger butt and boobs. Doll face. And then, after this, I'd use the real woman photos to polish the result and make her looks more natural.
Don't forget to take print screens of your sculpt time to time and go to Photoshop, make some paintiver, comparing with the photos. This will help you a lot to realize what going wrong. Good luck.
EDIT: Just remembered that EOF donated a model of a very well done woman at Zbrushcentral. Maybe you can use as a base for your char, or as reference.
http://www.zbrushcentral.com/showthread.php?65108-Eof-s-Sketchbook-(base-mesh-to-share-Page-9-movie-page-12)/page10
Ditto, lol. Scrolled very quickly.
Links instead of images, please xD
anyways will watch this thread
I go for zpr nowadays, much less corruption issues.