Hello Polycount,
I have been working mostly in commercials, but want to give game assets a go, as I generally find games much more interesting than commercials - shockingly!
However, I realized I know less than nothing about the technical approach to making a model, but just threw myself at it and hoped for the best.
This is the outcome of my first attempt at making a model.
It seems that 4k should have been able to look quite a bit better than what I have here, judging from what I have seen on these forums.
Any advice and feedback on how to improve, will be greatly appreciated!
Thanks
Replies
I edited the first post with a higher res image with more lighting and on a neutral gray background. Does this help readability?
Yeah, actually the high poly mesh is "clean" with no dumps or scratches. it was something I decided to do in the texturing phase. Is there a good method of getting that into the normal map, or should I remake/tweak the diff and spec maps after I have made changes to the normal map?
Hopefully I can get these updates done over the weekend