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Particles, explosions set up not working right.

So I'm still pretty new to cascade and UDK in general, and I'm trying to make an awesome explosion effect. One of the various problems I'm having is with the spawn node I guess? Basically, this only needs to spawn one central sphere and it's spawning like five. I haven't done the second half of the effect yet because I can't figure out why its doing that.


http://www.youtube.com/watch?v=zTieDV0Cddg&feature=youtu.be

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  • ImSlightlyBored
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    ImSlightlyBored polycounter lvl 13
    have you tried a burst list with a setting of 1 high, 1 min?
    then zero out the spawn amount and spawn rate.

    Alternatively you can limit the max draw count to 1, but for something like an explosion, a nice responsive burst list should work best.

    also having looked at video, it looks like your emitter is looping. try setting the emitter duration to the length of time your whole system takes, and give it 1 loop for a one off effect.
  • imbueFX
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    imbueFX polycounter lvl 5
    Yes I think the problem is loops as mentioned above, set your loops to 1 in the required module.
  • TdGoods
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    Ok, so the burst list thing worked and it's only spawning one now. The loops on the original was set to 1, which is why it was confusing because it was spawning a bunch :/ Oh well, thanks guys!
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