So, courses are over and summer has began... that means it's time for some personal stuff!
I've read through most of the How you model dem shapes and around the internet to figure out how sub-d modeling works lately and decided to try and give it a first try.
So I began modelling the heavy rifle from ME2 this morning from
this concept.
I'm modelling it trying to not use floaters while keeping wires as clean as possible
Here's how i'm sitting after about 4-5 hours. Handle mostly finished and blocking in the upper parts
Pretty Render...
...and wires
C&C welcome and appreciated
PS: i know about those n-gons but since they're a perfectly flat surface they don't seem to cause pinching at all. Also sorry for massive images
EDIT:typo
Replies
It looks like you still have a ways to go until you're completely done. But its looking good where it is. Just keep going back every once in a while to check all your angles and cuts. Try not to create more ngons either, its always easier to add edge loops when everything is in quads.
Ah, If I interpreted it correctly this is the highpoly, the ngons won't matter at all as when it's subdivided it'll be turned into geometry anyway.
Looking like a good start Fnitrox
also progress on this has been slow (diablo patch set my farming group a little back cause act 3 won't drop anything anymore xD and i had to move back to home frome rome) but today i managed to get a couple hours on this and completed the top section...
All that's left to model now is the top-front with the handle thingy then it'll be time to give the model a love pass looking for mistakes and i'll start on the lowpoly
here's the finished High
There are some errors mainly due to me not completely understanding some details in the concept, but overall i'm pretty happy with it being the first time i actually done anything like this.
i tried to take this gun apart once and see if i could make it physicaly possible to fold it up like it does in the game without intersecting etc.
conclusion, it cannot be done without a major remodel.
I was actually thinking of redoing it completely as i didn't really like the one from the concept and rushed it a lot... guess i'll work on it a bit more then