If I've got them left over at the end, but the entire character is capped at 6500 tris, so I went sparing (I've also rounded them a BIT more since this pic, but ty)
I'm confused are you making your low poly before you sculpt? That's not the best way to do it. First you're supposed to make a base mesh of all evenly spaced quads, then sculpt everything, then retopo for your final low poly which CAN have triangles.
Ive been going back and forth a fair bit tbh. this is my first time going through the zbrush process, so i'll be the first to admit I dont know the "correct" workflow. I'm kinda buffaloing myway through, but I'll end up with a high poly sculpt and a low poly model at the end of the day... Im more than open to suggestions, so a base humanish mesh with even spaced quads into zbrush, which is what i started with, but then once i had the form i pulled it back out into max and started making low poly chapes for the armor stuff that Id then take back into zbrush to sculpt. Lol, I can hear how convoluted it sounds as I type it, but you live you learn I guess.
edit: doing everything from scratch in zbrush, how would you go about making alpha planes for hair or fur instead of geometry? or do you just leave that part out and add it in max once all is said and done?
took a few days away to tackle some other things, but after talking to some people about process I've got my base meshs laid out in zbrush ready to start sculpting.
Looking good so far, she's got some strange hair going and you tackled it well. How do you plan on approaching the fur on her shoulders? Whats the poly limit?
Thanks guys. Yeah, her hair is interesting to say the least. Im going to lay down a base geometry of sculpted fur all over, but when I get it back in Max I want to do what I can with alpha planes to spice it up. The poly limit is 6500 tris.
pretty much finished on the high poly. now to make the low and texture. Special thanks to Ravenslayer for showing how he did his fur, i was pretty stumped on a good way to portray it, hopefully i can still translate it into some alpha.
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edit: doing everything from scratch in zbrush, how would you go about making alpha planes for hair or fur instead of geometry? or do you just leave that part out and add it in max once all is said and done?