Hi all, first post on polycount;
Having been very on and off with ZBrush, I've recently come back to it again in an attempt to improve my work, and this is my latest effort, named after the reference model I used.
It's obviously WIP and any comments would be appreciated.
I think I need to add a little more volume to her chin, and the eyes need more work. I also need to improve the quality of the surface as a whole.
I put this up on zbrushcentral, but I find I spend much more time browsing here these days, and hopefully I can get some feedback from you talented lads and lasses.
One thing I would like to know, is how much time you spend working in perspective view? This model has been made entirely in orthographic, and as a result looks a bit strange when I turn perspective on. Is that down to a change I need to make to my workflow, or does ZBrush have a strange FOV as default?
Hope to post an update soon. Cheers.
Replies
The forms on the rest of the face look to kinda be there, but keep working on them.
Also, i noticed a bump in the middle of the head, maybe this was caused by the symmetry brush? Good start!
(btw: ignore the neck. I've not combined my 2 subtools)
Crits and suggestions welcome.
I'm going to call it a day (or late night I should say) on the jeans sculpt or i'll never get anything else done on her. The polypaint should get any additional detail.