Hey guys, I currently working on a scene and was wondering if anyone knows how create god rays in cryengine 3. I have been reading some stuff on point light shafts, but I cant really find info on how to use them, if anyone could help that would be great thanks!
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on the time of day window about 2/3 the way down are the settings for sun rays and sun shafts. I think they only work when something is partially obscuring the sun in your line of sight as they are part of the bloom effect.
doh! found it...
http://freesdk.crydev.net/display/SDKDOC2/Geometric+Light+Beams
Both are post-process effects and are view-dependant so you'll need to be looking at the source for the effects to be visible unfortunately, unlike in Crysis where they had proper 3d-volumes.
Another way is just to use a plane with a fancy shader on it, but you loose the dynamic sharding of the rays.