i have a little problem with a decal i created.
here is the material it self, maybe it can helps your find out the problem.
Basicaly, my decal is acting as if it has an emissive, i placed it under a tree with shadow covering the decal but it is still looking really bright. any idea what is this happening?
you can't see it in the picture, but i am using a " blend trasluscent " mode because it was the only way i could manage to have a good looking " alpha " the rest of the blend mode kinda " mess the alpha, ignoring any kind of degrade.
blend mode : transluscent ( the desired effect )
Blend mode : masked
Any help would be greetly appreciated.
Replies
http://udkc.info/index.php?title=Tutorials:Decals
hope it helps
So for now what i did was changing the lightning model to " MLM_unlit " ( leaving the transluscent blend mode ) and linked my diffuse to the " emissive " slot. my decal doesn't react to shadow or light but at least it isn't " brigh " anymore.
thanks again .
perfect. many thanks, combined with the other effect it works like a charm now.
thanks both of you.
yet i have another question hehe, sorry if it has been answered countless time but i feel like abusing of your knowledges , do you know if there is a way to choose witch decals material stay on top of the others? because my leafs decal material are hidding by my durt decals ( and i want it to be the countrary.
last thing i ask promise :P
EDIT: probleme solved, i selected my decal on the ground and changed it's " depth bias " to 0, so that way it stand behnd any other decals placed on top of it.