I have a pretty simple shape I'm working with but the normals are just not cooperating.
1) Turning off "double sided" in Maya reveals that the normals are reversed.
2) Displaying face normals reveals that the normals appear to be facing the correct direction?
3) The cage created is mangled like crazy. I assume that even if I manually fix it, it will give me undesired results.
This is a new problem to me. How do I fix this?
Replies
As far as what the problem could be, yes, reversed normals. For the cage? No idea.