Good day to you all!
First time poster (not really, first post that I didn't post in the wrong thread and got so embarresed that I never updated it) long time lurker. Finally time to take that giant leap into the forum and hopefully make some progress.
Anyhow, started this sideproject to make Commander Video (!) from the bit-trip runner series
I'm trying to take in the style of Bobo the seal and Josh Singh, two favorite artists that have a way of creating fantastic stylized characters.
I'm still in quite an early stage right now, but with some help im hoping that I will be able to finish this character
If anyone could find the time to give me some C&C that would be really helpful.
P.s. Of course the
rainbow will be added D.s
Replies
and a detail shot:
Still have a couple of things to add, but I'll try to be done with the HP this week.
C & C would be more then welcome
Oh, and thanks for the critique!
This update is really nothing much (Almost more a shameful bump) merely that I wanted to hear if I'm heading in the right direction.
Good? bad? right direction! (hopefully)
I'm digging it so far - keep it up!
Haven't been able to work on it for some time now because of work, but finally I got some progress. I think this is going to be my final, except that I'm gonna add a rainbow stripe on his sweatpants, and hopefully I'll be able to build the lowpoly tomorrow
darbeenbo: Thanks alot for the critique! Been working quite alot on making his physique more slim. Though I'm keeping the converse and the gauntlet. The converse is because at the new redesign (They're actually working on making bit.trip runner in 3d now) he's actually wearing a pair. For the gauntlet I went deliberately towards a heavier feeling because it's supposed to work like a shield in the game.
Wex: Added the wristband and thanks for the tip, added alot more towards the runner-esque of the image
Perhaps quite rectangular digits like http://fc09.deviantart.net/fs38/i/2008/364/6/3/Piece_of_ass_by_Devilpig.jpg or http://1.bp.blogspot.com/-YbjEXk1EYNM/Th119lRnvHI/AAAAAAAAB6k/tShMk-zZOHU/s1600/black_ghost_color.jpg would come up neat? Sorry I don't have better examples!
Had the hopes that I would be working on the texturing now, but had the unfortune to be in a car crash yesterday. But I'll try to get to work on it as soon as possible
But on lighter notes, posted my image on Gaijin games board on facebook and got a comment from them
bakedbeing: Worked over the hands as you suggested. I also added a bellybutton and some stripes for the pants.
But I'm calling this one done and before the next weely recap I have hopefully textured and rigged it
What is the standard tricount for a character in a next-gen game?
How many would you say this character could have?
So back from a week filled with hospitals and painkillers, some actual progress!
Done with the lowpoly and I'll start the baking and Uv-mapping tomorrow.
Final result landed roughly around 7000 tris.
Would be really nice with some feedback not sure about all of the colors, especially the gauntlet. The skin is also giving me some nuisance when I'm trying to figure out if the highlights should be blue or red. The image is quite small and it's quite hard to read the colors. But blue one on the left and red on the right.
Added a image down below to get some feedback
C&C is more then welcome!
Right now theres quite a lot of weird texture-seams, but I figured I'll fix them in the last stage. But behold:
Diffuse, no lighting
Edit: Noticed that the hand is bit more less blue and a bit more dark then the rest of the body. Will be fixed in the next update
Something I'm not really sure about is the gauntlet, would be really nice if someone could say which one of these you prefer.
Great work.
Your low poly mesh looks good. is it hand made?
Demomode: Changed the gauntlet to number 2 as you wanted and thanks
Dont really know what you mean with handmade but I think so. I used retopo in zbrush to get a good base from the high-poly and tweaked it quite a bit in maya using transfer geometry.
Chrisundrum: tried to lower the focal point around the clavicle and I think it looks much better now, thanks for the help.
Quick update with specular, don't know how much more I'm going to work on it (maybe lowering the spec on the body?)
Ran in to a problem, quite a big one as well... recently purchased marmoset (love it!) but as soon as I turn on "use specularity" I lose all lights in the scene except the "sky" lighting. Tried playing around with all the different channel modes, but everything seems to give the same result.
I can still use all the post-effects..
Added a image that would hopefully give the idea where the problem lies.
I really have no idea how to fix this and it would be really helpful if someone could give me a hand here.
Marmoset issues - Lets have a quick look at your material tab settings - you havent left the Spec slider down low maybe have you?
For the spec slider in the material tab, that one is left at the default value of 1.
Maybe try making the skin less purple, and more flat black and desaturated. I think it could help unify the bright yellow, blues, and reds.
i think i like... 2 first.
konstruct: I'll try to tone down the body, it sounds like a great idea to make the colors stand out.
This will be my first portfolio character and I wanted to hear if I should create a base for him or just have him standing in midair?
With the base, does anyone have any ideas and/or requests?
Also, bumping this to hear if anyone know what the problem with marmoset is... really need some help there
Base wise Id say yes a base will ground him and frame him better for folio - maybe something using the Rainbow Swirl, and or standing ontop of the Game title or character name in suitably blocky yet cool 8 bit txt? If you could pull of a transition from 8bit to 32/64 bit in the base that would speak volumes imo.
With the release of runner 2, I wanted to celebrate it's release by finalizing this piece. Plus It's gonna be great contrast to all the tanks and rubble I got going on in my portfolio :poly136:
Thanks for all the kind words I've got while working on this piece