overall the silhouette looks pretty good, my only critique as far as overall shape is the top part needs to flare out a little more. heres the area im talking about.
and also, are you doing hand painted texturing, normal mapping, etc??
i'm just at the stage of stitching the seams and creating light maps
so i can get it into UDK
its just a diffuse map on the model, so i can see what im doing before i move on (got all the normal map bakes done, (the top trims are going to be normal mapped), making use of tillable textures
right now its 14.5k still got some more bits to add to add interest like the lion heads and pipes
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and also, are you doing hand painted texturing, normal mapping, etc??
ill make the adjustments to the model,
do you reckon there's more to model, or should i start cracking on with the textures? so far it comes to 4584 tri
btw heres the tileable diffuse for the base ive created
i'm just at the stage of stitching the seams and creating light maps
so i can get it into UDK
its just a diffuse map on the model, so i can see what im doing before i move on (got all the normal map bakes done, (the top trims are going to be normal mapped), making use of tillable textures
right now its 14.5k still got some more bits to add to add interest like the lion heads and pipes