Well right off the bat I see some wasted topology such as the barrel and a lot of other places. If the polygons aren't needed for silhouette then you should probably get rid of them. As far as texturing I like zbrush but if you got a nice unwrap you could use photoshop. Aside from all that this is a pretty neat model. You did a good job capturing the detail.
I do have a low poly version that I am going to use for animation. I am planing to take texture maps from the high poly. I'm struggling with the rigging portion big time.
Replies