Im creating a cylinder which will be prebroken and destructible.
Now theres a problem that has risen to my mind. How can i keep the smooth normals of the cylinder?
If i break the surface in to seperate chunks, the normals will not make the object perfectly round.
There has to be a solution to this, since I've seen prebroken destructible smooth cylinders in other games for a long time, most recently in battlefield 3
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as you can see the surface is perfectly smooth
now a part fell off.. how...
EDIT: and i've checked, its not pre-scripted since the cylinder falls apart differently every time
I remember seeing someone make a proof of concept about procedural boolean breaking, so i might find that and try it out..