Ive spent a while trying to make a 1024 seamless texture with hexagonal tiles in photoshop and its proving impossible for me. I shift created the tile so its not a weird and uneven size, i duped and snapped them all around a central tile a few times and moved them to a new 1024 window and cropped out a good looking section, i filter>offset it to check if it works and i get this when i stick it on a plane in max.
![dHWS9.jpg](http://i.imgur.com/dHWS9.jpg)
Did i screw up somewhere or am i missing a completely obvious step? Can anyone give me a quick rundown on how they would do this. I would appreciate any help.
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thanks a lot, i didnt consider searching for a similar thread since i thought this was simple and i was just doing something obviously wrong.