Hi everybody. So ive been trying to figure out what is cousing that dark shading you can see in the picture below and im having no progress. Im trying to apply normal map generated from mudbox. Ive tried different uv maps, like having all the hard edges split and so on, but nothing seems to help. It strange that even with a one colored normal map it gives the same resoult.
My workflow is lowpoly model from 3ds max to mudbox and than normal generated from mudbox is imported to 3ds max.
I realy have no clue on what is cousing this and im realy sorry if this was asked before but ive been searching the varius forums and mostly ppl only have problem with dark rendered corners which is not the case here.
Any help would be greatly apprichiated.
picture link :
http://tinypic.com/view.php?pic=2dvpwgj&s=6
Replies
mud is only able to read hard edges from fbx...
and its better to import a triangulated lowres mesh...
cause mud is often turning edges...
are you baking a normalmap for max..?
have you turned smooth target off..?
http://tinypic.com/view.php?pic=2rf4mcj&s=6
I also tried using blank normal map and its the same. you can see resoult of that in my first post. dont know if this helps or not.
http://tinypic.com/view.php?pic=2ms126d&s=6