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mudbox to max strange normal map shading

Hi everybody. So ive been trying to figure out what is cousing that dark shading you can see in the picture below and im having no progress. Im trying to apply normal map generated from mudbox. Ive tried different uv maps, like having all the hard edges split and so on, but nothing seems to help. It strange that even with a one colored normal map it gives the same resoult.
My workflow is lowpoly model from 3ds max to mudbox and than normal generated from mudbox is imported to 3ds max.

I realy have no clue on what is cousing this and im realy sorry if this was asked before but ive been searching the varius forums and mostly ppl only have problem with dark rendered corners which is not the case here.
Any help would be greatly apprichiated.

picture link : http://tinypic.com/view.php?pic=2dvpwgj&s=6

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