Hello, I have been working on a in UDK. I would love your feedback and thoughts about how i can improve it.
Heres a Video Link:
[ame="
http://www.youtube.com/watch?v=6eEFgeYrIUM&feature=plcp"]Crate Explosion Partical Test 1 - YouTube[/ame]
Heres some Photos showing how i'm doing things:
This is the base mesh for the crate. instead of useing UDK's fracture mesh tool i broke it up myself in Max.
This is my main Explosion Partical System
This is the Fire Partical System, i used many of the same Mats from the explosion here.
This is the Mat set up for the fire in both the Partical systems above.
This is the smoke Mat seen in both as well.
Here is the Shockwave from the explosion. the Particals very simple for it, all it does in grow the Mat rapidly over a split second.
Replies
Maybe ur recording is just skipping a few frames? Also we can't see the images here
As for feedback, I'd use a bit bigger chunks for the splinters flying off. It looks too noisy and the explosion a bit too strong I think. But then again what do I know about particles XD
Part of the issue is that the seams and make-up of the box is a bit odd. Crates are made with wood planks stacked on top of each other for the walls, then with bars in the corners for strength.
Although the crate explodes too quickly to see things break apart, what you would be left with wouldn't be squarish chunks of box, but actually lots of wood planks.
Individual planks would break apart in the middle, snapping apart, or the box would literally come apart at the seams in some areas.